- CLICKER HEROES 2 FIRST ANNOUNCEMENT HOW TO
- CLICKER HEROES 2 FIRST ANNOUNCEMENT SKIN
- CLICKER HEROES 2 FIRST ANNOUNCEMENT FULL
You should spend your rubies on the "X2 DPS forever", "quick ascencions" right after transcending as mentioned previously, or on autoclickers. They sometimes contain a ruby, the premium currency of the game which you don't have to buy even if you want all achievements.
Only one can appear on your screen, so when you see one, just grab it by pressing the corresponding buttons. Therefore - KEEP AT LEAST 50 RUBIES BEFORE TRANSCENDING.Ĥ) Sometimes you see a small fish on the screen and a command prompt. The First Ascension after New Transcension (FANT) will be frustrating since you will not have your ancients / HS to speed up. Your only goal is to grab as many AS as you can. Ancient souls (AS) are the key to get deeper in the game.
CLICKER HEROES 2 FIRST ANNOUNCEMENT HOW TO
It's part of the game so I'll let you know how to optimize each run to make them fast and efficient.ģ) Transcend often as well. I'm going to remind you when and where to ascend in the guide because naturally people are going to be afraid to "lose their progress". It probably isn't worth nearly as much money, but at least we can do it with a cleaner conscience.2) Ascend often. "But going forward we're going to at least try the paid-up-front model for our business. Our unlimited refund policy still stands," Fragsworth wrote. "Most people are OK with how we've handled it. Eliminating microtransactions also opens the door to mods, which is something Playsaurus wasn't able to support in the first game.ĭespite the change in direction for Clicker Heroes 2, the original Clicker Heroes will be left as-is. Players who like the changes can dive in, while those who don't can carry on with the old version, without being unduly penalized. "As a result, Clicker Heroes 1 is kind of a frankenstein of a game, our hands always having been tied by the fact that we couldn't easily change things that people paid for."Īs a premium-priced game, Clicker Heroes 2 can be updated "without too much regard to player process," similar to games like Dwarf Fortress. "We've experienced this many times in the past," Fragsworth wrote. Having a real-money store also impacts how the game is rebalanced in updates, as people who spent money for a particular kind of experience can end up feeling hosed. But I strongly suspect that this is not the case," developer Fragsworth wrote. I can only hope that these people could afford it, and that they were doing it to support us, and not to feed an addiction. Despite this, we found that some number of players spent many thousands of dollars on rubies.
"In Clicker Heroes 1, we never tried to abuse players with our real-money shop, and for the most part we designed it without the shop in mind so that you never have to purchase rubies to progress. The problem, developer Playsaurus explained in a blog post, isn't that free-to-play didn't work, but that it worked too well.
CLICKER HEROES 2 FIRST ANNOUNCEMENT FULL
Instead, it will carry a pay-up-front price of $30, with an option for a full refund for a year after it comes out for anyone who preorders. The sequel, coming next year, won't be taking that route, however.
CLICKER HEROES 2 FIRST ANNOUNCEMENT SKIN
It's ridiculous, and oddly popular, and also free to play: For ten bucks, you can purchase one of four packages that adds a new skin and a high-speed auto-clicker, and there's also an in-game currency called "rubies" that can be used to to buy various boosters and upgrades.